D&D 3.5: Wicker the Necromancer Learns about Epidemiology

I started playing D&D on a door in my friend Joel’s basement. We laid it across a coffee table, and it just barely fit our party of seven: Eric, Joel, Nick, Ben, Brent, Jess, and me. We treasured that door. Over the two years I played D&D with the group, I learned that every party of characters starts off as a mix of good, evil, and neutral, but the entropic forces of loot, adventuring, and lack of consequences eventually turn all parties into a group of what are affectionately termed “murder hobos” by the D&D community: amoral drifters that only … Continue reading D&D 3.5: Wicker the Necromancer Learns about Epidemiology