Writing Codices and Lore in Media

Writing on codices and lore in media, how that lore affects our consumption of said media, and effectively producing that lore. To begin… Doom: a 90s first-person shooter about blowing up, chainsawing, microwaving, gibbing and otherwise killing demons in any and every way possible. At first glance, the 2016 reboot/sequel is the same thing – a glorious romp through Mars and hell with updated graphics, blood-pumping intensity and plenty of homage to the original. If you really enjoyed the game, as I and many others did, it actually has a lot more under the surface that serves to enhance every … Continue reading Writing Codices and Lore in Media